![]() To use them, just download and install this library into your content browser, and drag the materials onto any objects you want to texture. Great for SciFi looks, sports motion graphics, or even texturing pots and pans. Add some great metal textures to your motion graphics projects. You can examine it in detail in the demo file. This pack includes 17 ready-to-use Cinema 4D materials. These will automatically load in if a COL map is not detected. You can also find previews in the folder with the materials. Please note that some materials come with ALPHAMASKED files instead of a COL map and contain a transparency channel. In order to form a complete material these four map types are required COL (color), REFL (reflection), GLOSS, and NRM (normals). ![]() ![]() The material converter is designed to function only when it detects materials that have a complete set of maps, and will give an error warning if one or more of these maps is missing. Please note this function is disabled by default. This will allow you to quickly preview materials before applying them to your models. At the bottom of the timeline you should see the material manager, this displays any of the shaders you currently have in your scene. Use 16 bit maps - This will replace all 8 bit images with higher quality 16 bit versions when available, and is disabled by default.Īpply materials to preview spheres - Enable this option to have each imported material appear on a standard sphere. There are two areas in CINEMA 4D where you can adjust the materials, the Attribute Editor or the Material Editor. Please note that this feature does not work with all rendering engines and is disabled by default. Include Displacement maps - If displacement maps are present with the detected materials, they will automatically be added to the material shader setup.Ĭonform UV maps to image dimensions - For textures in a rectangular (non-square) format, this option will adjust the UVs for each map type to match the image dimensions. Include Ambient Occlusion (AO) maps - If ambient occlusion maps are present with the detected materials, they will automatically be added to the material shader setup. (To ensure full compatibility, please use the latest versions of these renderers) You may choose between the following supported rendering engines: In this intermediate to advanced Cinema 4D course well explore the Layer Shader capabilities within C4D and learn how to create complex multi-layered. Once the textures have been converted, they will be saved to the Material Manager. Once the folder has been chosen, the converter will detect and display how many supported materials were found. ![]() You may either select a single folder or the root folder that holds multiple texture sets. Once installed, restart Cinema 4D and then you will see the converter appear under the Plugins drop-down menu.įor more information regarding using our converter please check out the Cinema 4D area of our Help Section for tutorials on subjects ranging from basic usage to more in-depth subjects. Navigate to the unzipped material converter folder and select the "Installer_Poliigon_Material_Converter" script. In Cinema 4D, open the drop-down menu: Script\User Scripts and click "Run Script." zip file and extract it into a folder on your computer. ![]()
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